![]() The donuts are a little better without the UV map I’d experimented with on the icing, and I rotated the icing round on one of them so the fact it’s duplicated is less obvious in the shot. I forgot to increase the thickness modifier on the plate though, so it still isn’t quite convincing. I reduced the gloss inside it too but increased the gloss on the plate. I decided to switch the black mug for a blue one, in the hope of brightening up the image overall. The inside of the mug seems a little too glossy as well. Also, the plate is unrealistically thin and feels quite papery, and the overall lighting is kind of gloomy. ![]() The handle of the cup is too heavily creased at the seam, the mug itself is too matte a texture, there are wrinkles in the icing on the donuts (I was trying to be clever with a UV map there, but let’s scrap that for now), and the repetition of the sprinkles is quite evident right in the centre of the image. Working through the tutorial, this is the first render I didn’t immediately throw on the fire, but it still has its problems. And I was right: I learned a lot!Īnyway, here are some of the renders I took as I worked my way through it: ![]() BlenderGuru is largely regarded as the authority when it comes to teaching this stuff, so I suspected I could learn a few things from going through this “beginner” tutorial. So… I figured it’s about time to complete the famous “Donut Tutorial”.Īlthough I already knew enough (enough to get by at least) about 3D modelling, materials, lighting, rendering and so on, I’m still something of a student when it comes to the Cycles rendering engine. A lot of my learning was with resources published by Andrew Price, also known as BlenderGuru, but until recently I had never actually followed his Blender Beginner Tutorial Series. I have been using Blender 3D for around eight or nine years now, following a bunch of tutorials as well as working unassisted.
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